1 thought on “What to make money in the e -sports industry will take you to understand”
Isaac
E -sports is an industry favored by young groups. Their main income is not a bonus we know. In addition, there are many income channels. Let’s take a look.
1, sponsors sponsor. After the club has achievements, there will be corresponding fame and fans. At this time, some sponsors will come to the door. Relying on sponsorship and attending some business activities can get a lot of returns. And this is the most important model, such as WE before there are PEPSI Cola, Gigabyte Motherboard, Kingston Memory, Razer, Kappa, etc.
2, the event bonus is divided. In the early days, there were some unconventional clubs who talked about the bonus with the signing players, less than 28 points, and even 73 points. Later, it gradually did not exist. But maybe some Internet cafe -type clubs now have such terms. Moreover, the club has the right to seize the content, such as team names, team photos, etc.; Second, the sponsors of the club and the club have more room for cooperation, such as the design of the team’s advertising position, the exposure of the team’s marketing materials, the game and the game before and after the game. The live content and the interaction between the gold master are more “free”.
3, business activities. Some clubs have the portrait ownership of individual players, so they are actually the agent company. They will arrange for the players to go out to other IT manufacturers. When competitions or game manufacturers do business activities, the club can extract the commission of brokers from it.
4, e -commerce channels. By selling the surrounding products of the club, the TaoBao store is opened to increase income. The surroundings include but not limited to the U disk, mouse, mouse pads, signature clothes and so on.
5, the broadcast right is divided. The income obtained by the broadcast of the event is partly distributed to the club.
The recent RNG single player Letme also talked about this problem during the live broadcast. He said that the gap between the professional players is still very large. According to him, the top players in the LPL, such as Uzi, and the factory director, are basically the level of 10 million yuan in annual salary; the second time is some famous players, such as letme himself about seven digits a year. As for many youth training players and substitute players, there are relatively fewer youth players, basically 10,000 or 20,000 a month.
So to make a lot of money by playing professional e -sports, at least it must be like letme. His career has a very high -light representative moment. As long as you think about the horror of his hand on MSI at the beginning, you can understand how difficult the annual salary is. As for UZI -level players, if the endorsement and live broadcast costs are counted, the annual income should be more than 50 million.
In short, the e -sports industry in the development period is favored by many people. There is a source of income, after all, it contains a wide range.
E -sports is an industry favored by young groups. Their main income is not a bonus we know. In addition, there are many income channels. Let’s take a look.
1, sponsors sponsor. After the club has achievements, there will be corresponding fame and fans. At this time, some sponsors will come to the door. Relying on sponsorship and attending some business activities can get a lot of returns. And this is the most important model, such as WE before there are PEPSI Cola, Gigabyte Motherboard, Kingston Memory, Razer, Kappa, etc.
2, the event bonus is divided. In the early days, there were some unconventional clubs who talked about the bonus with the signing players, less than 28 points, and even 73 points. Later, it gradually did not exist. But maybe some Internet cafe -type clubs now have such terms. Moreover, the club has the right to seize the content, such as team names, team photos, etc.; Second, the sponsors of the club and the club have more room for cooperation, such as the design of the team’s advertising position, the exposure of the team’s marketing materials, the game and the game before and after the game. The live content and the interaction between the gold master are more “free”.
3, business activities. Some clubs have the portrait ownership of individual players, so they are actually the agent company. They will arrange for the players to go out to other IT manufacturers. When competitions or game manufacturers do business activities, the club can extract the commission of brokers from it.
4, e -commerce channels. By selling the surrounding products of the club, the TaoBao store is opened to increase income. The surroundings include but not limited to the U disk, mouse, mouse pads, signature clothes and so on.
5, the broadcast right is divided. The income obtained by the broadcast of the event is partly distributed to the club.
The recent RNG single player Letme also talked about this problem during the live broadcast. He said that the gap between the professional players is still very large. According to him, the top players in the LPL, such as Uzi, and the factory director, are basically the level of 10 million yuan in annual salary; the second time is some famous players, such as letme himself about seven digits a year. As for many youth training players and substitute players, there are relatively fewer youth players, basically 10,000 or 20,000 a month.
So to make a lot of money by playing professional e -sports, at least it must be like letme. His career has a very high -light representative moment. As long as you think about the horror of his hand on MSI at the beginning, you can understand how difficult the annual salary is. As for UZI -level players, if the endorsement and live broadcast costs are counted, the annual income should be more than 50 million.
In short, the e -sports industry in the development period is favored by many people. There is a source of income, after all, it contains a wide range.